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Thread Statistics | Show CCP posts - 15 post(s) |

Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 12:14:00 -
[1]
Quote: * Speed must never reach ludicrous speed, which is defined as speeds where missiles and drones don't intercept the class of ship they were intended for. * There should be a significant and meaningful difference in speed between the ship classes. * Speed should not permit a larger ship to perform the role that a smaller specialized ship was intended for. * Afterburners should be a viable module selection for PVP. * Guerrilla warfare must remain a viable combat tactic.
The philosophy is sound. But such sweeping changes risk chaotic and hilarious unintended consequences. Massive testing will be needed. The interplay between webs, disruptors, scramblers, MWDs and afterburners, and their bonused ships, will be fascinating. It opens up a huge range of potential tactics for the competent small gang... 
Yeah, blaster ships will have problems with ships possessing ABs and scramblers... but will people fit an AB? Or will they still use MWD and hope to remain outside web/scrambler range? A balanced gang will require a mix of AB, MWD, scramblers and disruptors... Nanocruisers will retain their ability to disengage at will - it'll still be difficult to get a web or scrambler on them - but they will take more damage from turrets and missiles.
The range of tactics and useful fits implied by these changes is fascinating. In itself, that's great, but the devil is always in the detail...
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 13:24:00 -
[2]
I'm not sure that this will really affect nanocruisers that much. Yes, they'll be a bit slower, but they'll retain their speed advantage over other ships, so they'll still be able to disengage largely at will. They'll be more vulnerable to turrets and missiles, but they have the EHP to survive a respectable amount of damage, allowing them to disengage if necessary.
The new scramblers won't be an issue - yes, they shut off MWD, but that's what the current 90% webs effectively do. In return, webs are being reduced in effectiveness, so it'll be harder to slow the nanocruiser down in the first place.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 13:38:00 -
[3]
I hear that nanoviolins will remain unchanged. 
Anyway, I'll be looking very closely at the new mechanics, to find interesting new tactics. It's a shame that certain players will be unable to do similarly, but EVE has always been a harsh, uncompromising game.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 16:00:00 -
[4]
Originally by: Xaen
Originally by: Lt Angus
Originally by: Raquel Trotter Well what will be left for minmatar ships now? Speed is their only advantage currently over other races ships for most classes. I hope to hell that CCP are considering how minnie ships are balanced with other races after this change..
Also agree with other ppls comments that this seems to be another step in encouraging blobbing tactics.
if they are faster before the nerf they are faster after the nerf, overall speed is preety meaningless, relitive speed is what counts and it isnt changing much
Except that you'll now get torn apart by missiles and drones.
If this goes through, HACs are dead.
You'll still be able to dictate range. You'll still have the buffer to take considerable fire. You'll still be able to disengage at will. You'll still whine.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 16:05:00 -
[5]
Edited by: Gypsio III on 25/07/2008 16:05:34
Originally by: Aenis Veros
Originally by: Gypsio III
You'll still be able to dictate range. You'll still have the buffer to take considerable fire. You'll still be able to disengage at will.
Unless there's an Arazu in the enemy's gang. Then you'll sit still and die. Wonderful act of balancing.
Quote:
You'll still whine.
I'm still clueless.
Explain to me the difference between current Rapier and future Arazu. The dynamics are effectively the same.
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Gypsio III
Dirty Filthy Perverts
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Posted - 2008.07.25 16:39:00 -
[6]
Originally by: Kalintos Tyl
How about caldari missileships that always hit. After patch drakes will be hac pown mobiles. T2 rigs cost like 500mln in your vega setup+snakes 4b so ncie to be kiled in fully insurable drake isnt it?
They removed the bumping effect on missiles a long time ago... 
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